![]() The core idea was the same, where imposters had their field of view reduced and their kill cooldowns made practically negligible, while crewmates were unable to report the imposter. One of these experiments was adjusting the in-game settings to create a fan-made mode that's pretty similar to Hide N Seek. Consequently, players began to experiment with the game, introducing mods to create new roles for players and in-game voice chat. After Among Us' late surge in popularity thanks to global lockdowns during a viral pandemic and online gaming personalities showcasing the experience, the original scope of Among Us naturally began to wane with the cancelation of its sequel in favor of improving the original title. ![]() ![]() Though this is an official way to play Among Us, it's likely the idea behind the mode started life within its community of players. The ability to ping crewmates so that they can locate them in the dark, as well as hints on the general area of the map they're in, will create intense Among Us moments, particularly among streamers. But more significant changes to the mechanics are introduced in the mode's "Final Hide" stage once Hide Time has elapsed, which ultimately sees the imposter receiving a boost to their speed and several tools that give them one last edge. Other subtle changes to the game mode range from crewmates being able to use vents to a danger meter giving them a warning when the imposter is nearby. This means some of the core mechanics that characterized Among Us like reporting bodies and emergency meetings are easily identifiable as they roam the level, but the imposter is no longer hidden away. While crewmates avoid the imposter at all costs and attempt to survive by completing tasks or winding down the clock, the imposter's sole objective is to kill every single crewmate to become the last one standing. You can't even fall back on the same successful strategies too often or your opponents will catch on, so sometimes you have to mix things up and maybe even act illogically to keep them guessing.The new Hide N Seek mode does exactly what it says on the tin, with the imposter seeking crew members that are hiding out on each map. And yet, like so many excellent multiplayer games, it's very tricky to master because it’s about fooling real people, not gaming an AI. But among them are two hidden impostors with the goal of secretly murdering everyone until they equal or outnumber the crew and claim victory. There are still a few technical hitches to be worked out, just like the fussy engines on the Skeld, but that hasn't kept me from coming back to it again and again in my down time.The premise of Among Us is simple enough that just about anyone can pick it up quickly: eight crew members dash around a claustrophobic, cartoon spaceship to complete simple minigames and fill up a shared progress bar. And the great times I've had slaying, lying, and sleuthing my way through its charming sci-fi world got me wondering why it took so long for this sort of game to catch on. Innersloth has made the tense, multiplayer fun of in-person cloak and dagger games like Mafia and Werewolf work on PC, mobile, and consoles with a flourish. It may have originally come out in 2018, but Among Us took 2020 by storm, and it's deserving of that spotlight.
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